![]() Madness, meanwhile, destroys groups from within. Selfishness is bad enough, the sufferer often shuffling to the back of the party in the interest of selfpreservation. ![]() ![]() They develop an Affliction, becoming abusive, hopeless, selfish or something worse. If an adventurer’s stress passes a certain point, their resolve is tested, sometimes resulting in a powerful second wind, but most often hastening dementia. Along with physical wounds, confronting monsters is a source of stress, as is the guttering light of a dying torch, stumbling into traps or reading unsettling passages from dusty tomes. More interesting than the spells heroes can sling at the enemy is how their character develops in the face of darkness. It’s a surprise to find that this relentless numerical tangle of a dungeon crawler is a human story.
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